
From time to time you'll come across a town where you can outfit your gear, power up your skills, and take on new quests, but then it's right back out into the field to fight more baddies, who often swarm in large groups. Ascaron built a gigantic world for you to play in, and basically what you do is run around, kill things, and take their stuff. You can move the camera around if you wish, but it's easiest to keep at a near-overhead perspective. In case you've never played Diablo and aren't familiar with this particular genre, it's a simple thing, really. Though the core mechanics are still solid, the rest emerges as an awkward, ugly, and inconvenient product still weakened by occasional issues, though seemingly less so than were present in the PC version. Now with the console version, it seems the game hasn't weathered the transition process as well as it could have. But the simple style of click-to-kill gameplay worked well enough to satisfy gamers looking to click, slaughter, loot, and repeat either solo or online with others.

Its story and quest structures were fractured and for the most part derivative, and generally not the reason to pick up a copy.


The Diablo-style action-RPG was released for PC late last year, offering players a range of enjoyable character classes, skill combinations, a gigantic world to explore, and lots of things to kill and collect. It feels like Ascaron Entertainment tried to stuff a bear through an airplane window with Sacred 2: Fallen Angel.
